Using a Game-Based Mobile App to Enhance Vocabulary Acquisition for English Language Learners

F. Yang, W. Wu, Y. Wu
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引用次数: 2

Abstract

The Test-of-English-for-International-Communication (TOEIC) is an important proficiency test for achieving the benchmark of future employment for English language learners worldwide. However, game-based apps for acquiring TOEIC vocabulary have remained scarce. Therefore, an empirical study was conducted to examine the effects of the self-developed the smartphone app Saving Alice for optimizing the acquisition of TOEIC vocabulary and spelling among EFL learners. Multiple sources of data were collected to investigate how Saving Alice affected vocabulary acquisition, including a demographic survey, pre- and post-tests on TOEIC vocabulary, and semi-structured interviews. Both the quantitative and qualitative findings showed that Saving Alice significantly enhanced the student learning outcomes, and that frequency of using game-based mobile apps (GBMAs) correlated with learning outcomes.
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使用基于游戏的手机应用程序促进英语学习者的词汇习得
托业考试(test of English for international communication, TOEIC)是全球英语学习者实现未来就业基准的重要能力测试。然而,用于获取托业词汇的基于游戏的应用程序仍然很少。因此,我们进行了一项实证研究,以检验自主开发的智能手机应用程序save Alice对优化英语学习者托业词汇和拼写习得的影响。为了研究《拯救爱丽丝》对词汇习得的影响,我们收集了多种来源的数据,包括人口统计调查、托业词汇前和后测试以及半结构化访谈。定量和定性研究结果都表明,《拯救爱丽丝》显著提高了学生的学习成果,使用基于游戏的移动应用程序(gbma)的频率与学习成果相关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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