Gaze correction for 3D tele-immersive communication system

Wei Yong Eng, Dongbo Min, V. Nguyen, Jiangbo Lu, M. Do
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引用次数: 9

Abstract

The lack of eye contact between participants in a tele-conferencing makes nonverbal communication unnatural and ineffective. A lot of research has focused on correcting the user gaze for a natural communication. Most of prior solutions require expensive and bulky hardware, or incorporate a complicated algorithm causing inefficiency and deployment. In this paper, we propose an effective and efficient gaze correction solution for a 3D tele-conferencing system in a single color/depth camera set-up. A raw depth map is first refined using the corresponding color image. Then, both color and depth data of the participant are accurately segmented. A novel view is synthesized in the location of the display screen which coincides with the user gaze. Stereoscopic views, i.e. virtual left and right images, can also be generated for 3D immersive conferencing, and are displayed in a 3D monitor with 3D virtual background scenes. Finally, to handle large hole regions that often occur in the view synthesized with a single color camera, we propose a simple yet robust hole filling technique that works in real-time. This novel inpainting method can effectively reconstruct missing parts of the synthesized image under various challenging situations. Our proposed system works in real-time on a single core CPU without requiring dedicated hardware, including data acquisition, post-processing, rendering, and so on.
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三维远程沉浸式通信系统的凝视校正
在电话会议中,参与者之间缺乏眼神交流会使非语言交流变得不自然和无效。许多研究都集中在纠正用户的目光,以实现自然的交流。大多数先前的解决方案需要昂贵而笨重的硬件,或者包含复杂的算法,导致效率低下和部署。在本文中,我们提出了一个有效的和高效的凝视校正解决方案,在单一颜色/深度相机设置的三维远程会议系统。首先使用相应的彩色图像对原始深度图进行细化。然后,对参与者的颜色和深度数据进行准确分割。在与用户视线重合的显示屏位置合成一个新的视图。立体视图,即虚拟左右图像,也可以为3D沉浸式会议生成,并显示在具有3D虚拟背景场景的3D显示器上。最后,为了处理在单彩色相机合成的视图中经常出现的大孔区域,我们提出了一种简单而强大的实时孔填充技术。该方法可以在各种复杂情况下有效地重建合成图像的缺失部分。我们提出的系统在单核CPU上实时工作,不需要专用硬件,包括数据采集、后处理、渲染等。
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