Supporting Designers in Creating Cognition-centered Personalized Cultural Heritage Activities

G. Raptis, N. Avouris
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引用次数: 6

Abstract

The heterogeneity of the audience of cultural heritage (CH) institutions introduces numerous challenges to the delivery of meaningful CH content. People with diverse cognitive characteristics are engaged with varying CH activities (e.g., games, guided visits) and considering that cognitive characteristics define the way we process information, our experience, behavior, and knowledge acquisition are influenced. Our recent studies provide evidence that human cognition should be considered as an important personalization factor within CH contexts, and thus, we developed a framework that delivers cognition-centered personalized CH activities. The efficiency and the efficacy of the framework have been successfully assessed, but, non-technical users may face difficulties when attempting to use it and create personalized CH activities. In this paper, we present DeCACHe which supports CH designers in developing cognition-centered personalized CH activities throughout different aspects of the design lifecycle. We also report a case study with one CH designer, who used our tool to produce two versions of his CH game for people with different cognitive characteristics.
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支持设计师创造以认知为中心的个性化文化传承活动
文化遗产(CH)机构受众的异质性给有意义的文化遗产内容的传递带来了许多挑战。具有不同认知特征的人参与不同的CH活动(例如,游戏,导游参观),并且考虑到认知特征定义了我们处理信息的方式,我们的经验,行为和知识获取受到影响。我们最近的研究提供了证据,表明人类认知应被视为CH环境中重要的个性化因素,因此,我们开发了一个框架,提供以认知为中心的个性化CH活动。该框架的效率和功效已被成功评估,但是,非技术用户在尝试使用它并创建个性化的CH活动时可能会遇到困难。在本文中,我们介绍DeCACHe,它支持CH设计师在设计生命周期的不同方面开发以认知为中心的个性化CH活动。我们还报告了一名CH设计师的案例研究,他使用我们的工具为具有不同认知特征的人制作了两个版本的CH游戏。
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