Migrating real-time depth image-based rendering from traditional to next-gen GPGPU

S. Rogmans, Maarten Dumont, G. Lafruit, P. Bekaert
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引用次数: 8

Abstract

This paper focuses on the current revolution in using the GPU for general-purpose computations (GPGPU), and how to maximally exploit its powerful resources. Recently, the advent of next-generation GPGPU replaced the traditional way of exploiting the graphics hardware. We have migrated real-time depth image-based rendering - for use in contemporary 3DTV technology - and noticed however that using both GPGPU paradigms leads to a higher performance than non-hybrid implementations. Using this paper, we want to sensitize other researchers to reconsider before migrating their implementation completely, and use our practical migration rules to achieve maximum performance with minimal effort.
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将基于实时深度图像的渲染从传统的GPGPU迁移到下一代GPGPU
本文重点介绍了当前使用GPU进行通用计算(GPGPU)的革命,以及如何最大限度地利用其强大的资源。最近,下一代GPGPU的出现取代了传统的利用图形硬件的方式。我们已经迁移了基于实时深度图像的渲染-用于当代3DTV技术-并且注意到使用两种GPGPU范例比非混合实现带来更高的性能。通过本文,我们希望提醒其他研究人员在完全迁移他们的实现之前重新考虑,并使用我们的实际迁移规则以最小的努力获得最大的性能。
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