Run-time software configuration for mobile devices using an evolutionary quantifiable deployment model

Jakob Sverre Lovstad, P. H. Hughes
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引用次数: 1

Abstract

Current proposals for performance evaluation during development of computer systems rely on the capture of performance information from various software development models such as UML diagrams. The requirements for performance are taken into consideration at some point in the development process and evaluated using a performance model. We propose an enhanced approach using a separate, quantifiable deployment model that evolves in step with system development. This helps keep performance requirements in focus from beginning to end of the life-cycle. The system implemented to demonstrate this approach is a computer game for mobile devices that is configured dynamically for different target devices. The development process must provide for deferred, automatic performance testing and configuration of the application on a variety of devices, after the design and implementation stages are complete. The evolutionary deployment model, culminating in a run-time performance evaluation, is based on the Structure and Performance modelling paradigm SP.
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使用演进的可量化部署模型的移动设备的运行时软件配置
当前在计算机系统开发过程中的性能评估建议依赖于从各种软件开发模型(如UML图)中获取性能信息。在开发过程的某个阶段,要考虑性能需求,并使用性能模型进行评估。我们提出了一种增强的方法,使用与系统开发同步发展的单独的、可量化的部署模型。这有助于从生命周期的开始到结束始终关注性能需求。为演示该方法而实现的系统是针对不同目标设备动态配置的移动设备的计算机游戏。在设计和实现阶段完成后,开发过程必须在各种设备上提供延迟的、自动的性能测试和应用程序配置。演化部署模型以运行时性能评估为高潮,它基于结构和性能建模范式SP。
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