Big huggin: a bear for affection gaming

Lindsay D. Grace
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引用次数: 10

Abstract

Today the world of human computer interaction is an impersonal one. It is one where touch is mediated through glass and plastic. Where multi-touch means antiseptic sleek materials with little texture. Why isn't touch more personal? Why isn't touch more tactile? Big Huggin' is a game played with a 30 inch custom teddy bear controller. Players complete the game by providing several well-timed hugs. It is an experiment and gesture in alternative interface. Instead of firing toy guns at countless enemies or revving the engines of countless gas guzzling virtual cars, why not give a hug? The Big Huggin' game is designed to offer reflection on the way we play and the cultural benefit of alternative play.
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Big huggin:一只玩情感游戏的熊
今天,人机交互的世界是非个人的。在这里,触觉是通过玻璃和塑料来调节的。多点触控意味着没有质感的光滑防腐材料。为什么触摸不能更个性化一些呢?为什么触摸没有更多的触感?Big Huggin'是一款使用30英寸定制泰迪熊控制器的游戏。玩家通过适时的拥抱来完成游戏。这是一个实验和姿态在替代界面。与其向数不清的敌人发射玩具枪,或者发动数不清的耗油虚拟汽车的引擎,为什么不给一个拥抱呢?Big Huggin’游戏旨在反思我们的游戏方式以及另类游戏的文化益处。
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