Contextual Bandit Learning-Based Viewport Prediction for 360 Video

J. Heyse, M. T. Vega, F. D. Backere, F. Turck
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引用次数: 20

Abstract

Accurately predicting where the user of a Virtual Reality (VR) application will be looking at in the near future improves the perceive quality of services, such as adaptive tile-based streaming or personalized online training. However, because of the unpredictability and dissimilarity of user behavior it is still a big challenge. In this work, we propose to use reinforcement learning, in particular contextual bandits, to solve this problem. The proposed solution tackles the prediction in two stages: (1) detection of movement; (2) prediction of direction. In order to prove its potential for VR services, the method was deployed on an adaptive tile-based VR streaming testbed, for benchmarking against a 3D trajectory extrapolation approach. Our results showed a significant improvement in terms of prediction error compared to the benchmark. This reduced prediction error also resulted in an enhancement on the perceived video quality.
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基于上下文强盗学习的360视频视口预测
准确预测虚拟现实(VR)应用程序的用户在不久的将来会看到什么,可以提高服务的感知质量,比如自适应的基于tile的流媒体或个性化的在线培训。然而,由于用户行为的不可预测性和差异性,这仍然是一个很大的挑战。在这项工作中,我们建议使用强化学习,特别是上下文强盗,来解决这个问题。该方案分两个阶段进行预测:(1)运动检测;(2)方向预测。为了证明其在VR服务中的潜力,该方法被部署在一个基于自适应贴片的VR流测试平台上,与3D轨迹外推方法进行基准测试。我们的结果显示,与基准测试相比,在预测误差方面有了显著改善。这种减少的预测误差也导致了感知视频质量的增强。
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