Developing WebRTC-based team apps with a cross-platform mobile framework

Kundan Singh, J. Buford
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引用次数: 9

Abstract

We present lessons learned in developing cross platform multi-party team applications. Our apps include a range of communication and collaboration scenarios: document and content sharing in a team space, an agent-based meeting helper, phone number dialer via a voice-over-IP (VoIP) gateway, and multi-party call in peer-to-peer or client-server mode. We use web real-time communication (WebRTC) to enable the audio and video media paths in the apps. We use frameworks such as Chrome Apps and Apache Cordova to create apps that can be accessed from a browser, or installed on a desktop, mobile device, or wearable. The challenges and techniques described in our paper related to audio, video, network, power conservation and security are important to other developers building cross-platform apps involving WebRTC, VoIP and cloud services.
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使用跨平台移动框架开发基于webbrtc的团队应用程序
我们介绍了开发跨平台多方团队应用程序的经验教训。我们的应用程序包括一系列通信和协作场景:团队空间中的文档和内容共享,基于代理的会议助手,通过ip语音(VoIP)网关的电话号码拨号器,以及点对点或客户端-服务器模式的多方呼叫。我们使用网络实时通信(WebRTC)来实现应用程序中的音频和视频媒体路径。我们使用Chrome Apps和Apache Cordova等框架来创建可以从浏览器访问的应用程序,或者安装在桌面、移动设备或可穿戴设备上。本文中描述的与音频、视频、网络、节能和安全相关的挑战和技术对其他开发人员构建涉及WebRTC、VoIP和云服务的跨平台应用程序非常重要。
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