A study of deadline scheduling for client-server systems on the Computational Grid

A. Takefusa, S. Matsuoka, H. Casanova, F. Berman
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引用次数: 102

Abstract

The Computational Grid is a promising platform for the deployment of various high-performance computing applications. A number of projects have addressed the idea of software as a service on the network. These systems usually implement client-server architectures with many servers running on distributed Grid resources and have commonly been referred to as network-enabled servers (NES). An important question is that of scheduling in this multi-client multi-server scenario. Note that in this context most requests are computationally intensive as they are generated by high-performance computing applications. The Bricks simulation framework has been developed and extensively used to evaluate scheduling strategies for NES systems. The authors first present recent developments and extensions to the Bricks simulation models. They discuss a deadline scheduling strategy that is appropriate for the multi-client multi-server case, and augment it with "Load Correction" and "Fallback" mechanisms which could improve the performance of the algorithm. We then give Bricks simulation results. The results show that future NES systems should use deadline scheduling with multiple fallbacks and it is possible to allow users to make a trade-off between failure-rate and cost by adjusting the level of conservatism of deadline scheduling algorithms.
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计算网格下客户机-服务器系统的期限调度研究
计算网格是部署各种高性能计算应用程序的一个很有前途的平台。许多项目都将软件作为网络上的一种服务。这些系统通常实现客户机-服务器体系结构,其中许多服务器运行在分布式网格资源上,通常被称为支持网络的服务器(NES)。一个重要的问题是这个多客户机多服务器场景中的调度问题。请注意,在这种情况下,大多数请求都是计算密集型的,因为它们是由高性能计算应用程序生成的。Bricks仿真框架已被开发并广泛用于评估NES系统的调度策略。作者首先介绍了Bricks仿真模型的最新发展和扩展。他们讨论了一种适用于多客户端多服务器情况的截止日期调度策略,并通过“负载校正”和“回退”机制来增强该策略,从而提高算法的性能。然后给出了Bricks的仿真结果。结果表明,未来的网元系统应该使用带多个回退的截止日期调度,并且可以通过调整截止日期调度算法的保守程度来允许用户在故障率和成本之间进行权衡。
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