Early Experience with Message-Passing on the SHRIMP Multicomputer

E. Felten, R. Alpert, A. Bilas, M. Blumrich, D. Clark, Stefanos N. Damianakis, C. Dubnicki, L. Iftode, Kai Li
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引用次数: 64

Abstract

The SHRIMP multicomputer provides virtual memory-mapped communication (VMMC), which supports protected, user-level message passing, allows user programs to perform their own buffer management, and separates data transfers from control transfers so that a data transfer can be done without the intervention of the receiving node CPU. An important question is whether such a mechanism can indeed deliver all of the available hardware performance to applications which use conventional message-passing libraries.This paper reports our early experience with message-passing on a small, working SHRIMP multicomputer. We have implemented several user-level communication libraries on top of the VMMC mechanism, including the NX message-passing interface, Sun RPC, stream sockets, and specialized RPC. The first three are fully compatible with existing systems. Our experience shows that the VMMC mechanism supports these message-passing interfaces well. When zero-copy protocols are allowed by the semantics of the interface, VMMC can effectively deliver to applications almost all of the raw hardware's communication performance.
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在SHRIMP多计算机上进行消息传递的早期经验
SHRIMP多计算机提供虚拟内存映射通信(VMMC),它支持受保护的用户级消息传递,允许用户程序执行自己的缓冲区管理,并将数据传输与控制传输分开,这样数据传输就可以在没有接收节点CPU干预的情况下完成。一个重要的问题是,这种机制是否确实能够为使用传统消息传递库的应用程序提供所有可用的硬件性能。本文报告了我们在一台小型、可工作的SHRIMP多计算机上进行消息传递的早期经验。我们在VMMC机制之上实现了几个用户级通信库,包括NX消息传递接口、Sun RPC、流套接字和专用RPC。前三个与现有系统完全兼容。我们的经验表明,VMMC机制很好地支持这些消息传递接口。当接口语义允许零复制协议时,VMMC可以有效地向应用程序提供几乎所有原始硬件的通信性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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