Resolving occlusion for 3D object manipulation with hands in mixed reality

Qi Feng, Hubert P. H. Shum, S. Morishima
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引用次数: 9

Abstract

Due to the need to interact with virtual objects, the hand-object interaction has become an important element in mixed reality (MR) applications. In this paper, we propose a novel approach to handle the occlusion of augmented 3D object manipulation with hands by exploiting the nature of hand poses combined with tracking-based and model-based methods, to achieve a complete mixed reality experience without necessities of heavy computations, complex manual segmentation processes or wearing special gloves. The experimental results show a frame rate faster than real-time and a great accuracy of rendered virtual appearances, and a user study verifies a more immersive experience compared to past approaches. We believe that the proposed method can improve a wide range of mixed reality applications that involve hand-object interactions.
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在混合现实中用手解决3D物体操作的遮挡问题
由于需要与虚拟物体进行交互,手-物交互已成为混合现实(MR)应用中的重要元素。在本文中,我们提出了一种新的方法,利用手部姿势的性质,结合基于跟踪和基于模型的方法来处理手部增强3D物体操作的遮挡,从而实现完整的混合现实体验,而无需繁重的计算,复杂的人工分割过程或佩戴特殊的手套。实验结果表明,帧速率比实时更快,呈现的虚拟外观具有很高的准确性,并且与过去的方法相比,用户研究验证了更身临其境的体验。我们相信所提出的方法可以改善涉及手-对象交互的广泛混合现实应用。
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