Quality, Presence, Empathy, Attitude, and Attention in 360-degree Videos for Immersive Communications

M. Orduña
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引用次数: 1

Abstract

Most literature has already shown that virtual reality, concretely, 360-degrees video can have influence on affective skills in multiple applications from education to medicine. This thesis aims to go one step further, real-time 360-degree video communications. Researchers commonly based their experiments on controlled environments and participants with specific characteristics which reduce the reproducibility and ecological validity of the methodologies. We propose to design a methodology based on questionnaires and the use of biosensors to jointly assess technical and socioemotional features in bidirectional immersive communications. For that, we first present some research questions and then choose the tools, stimuli, and use case to answer them. The use case selected as starting point to validate the methodology is tele-education. This thesis is an invitation to leave the comfort zone and question the usage of methodologies that have been highly proven with previous technologies, but which may as well be insufficient to address the challenges of new communications.
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质量,存在,移情,态度和注意力在360度视频沉浸式通信
大多数文献已经表明,虚拟现实,具体来说,360度视频可以在从教育到医学的多个应用中影响情感技能。本论文旨在更进一步,实现实时360度视频通信。研究人员通常将他们的实验建立在受控环境和具有特定特征的参与者的基础上,这降低了方法的可重复性和生态有效性。我们建议设计一种基于问卷调查和使用生物传感器的方法来共同评估双向沉浸式通信中的技术和社会情感特征。为此,我们首先提出一些研究问题,然后选择工具、刺激和用例来回答这些问题。选择作为验证方法的起点的用例是远程教育。这篇论文邀请我们离开舒适区,并对以前的技术已经高度证明的方法的使用提出质疑,但这些方法也可能不足以应对新通信的挑战。
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