Software Design of 3D Animation Scene based on Virtual Image Modeling Algorithm

Juanjuan Luo
{"title":"Software Design of 3D Animation Scene based on Virtual Image Modeling Algorithm","authors":"Juanjuan Luo","doi":"10.1109/I-SMAC55078.2022.9987341","DOIUrl":null,"url":null,"abstract":"Particle Array, Texture Expansion method, HDR high dynamic texture application, VRAY layered rendering setting, photon file application that can store radiosity information, application of dynamic system in some areas, etc. are some examples of wiring principle and 3D modeling. The module realizes the functions of human-computer interaction and image display, and the entity editing module realizes the editing function of each entity in the scene and transmits the real-time rendering and editing results through data transmission and displays them. This part is realized by the rendering engine, and this method avoids the complexity. It has very low requirements on hardware equipment and realizes automatic 3D reconstruction of virtual scenes based on sequence images.","PeriodicalId":306129,"journal":{"name":"2022 Sixth International Conference on I-SMAC (IoT in Social, Mobile, Analytics and Cloud) (I-SMAC)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-11-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 Sixth International Conference on I-SMAC (IoT in Social, Mobile, Analytics and Cloud) (I-SMAC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/I-SMAC55078.2022.9987341","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Particle Array, Texture Expansion method, HDR high dynamic texture application, VRAY layered rendering setting, photon file application that can store radiosity information, application of dynamic system in some areas, etc. are some examples of wiring principle and 3D modeling. The module realizes the functions of human-computer interaction and image display, and the entity editing module realizes the editing function of each entity in the scene and transmits the real-time rendering and editing results through data transmission and displays them. This part is realized by the rendering engine, and this method avoids the complexity. It has very low requirements on hardware equipment and realizes automatic 3D reconstruction of virtual scenes based on sequence images.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
基于虚拟图像建模算法的三维动画场景软件设计
粒子阵列、纹理扩展方法、HDR高动态纹理应用、VRAY分层渲染设置、可存储辐射信息的光子文件应用、动态系统在某些领域的应用等是布线原理和三维建模的一些例子。模块实现人机交互和图像显示功能,实体编辑模块实现场景中各个实体的编辑功能,并通过数据传输将实时渲染和编辑结果传输并显示。该部分由渲染引擎实现,该方法避免了复杂性。它对硬件设备的要求很低,实现了基于序列图像的虚拟场景自动三维重建。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Condition Monitoring of Frozen Storage for Energy Optimization Women Safety and Alertness in Instagram using Deep Learning Digital Reconstruction Analysis based on Multi-Perspective Information Integration Algorithm Android Controlled Fire Fighter Robot Using IoT Artificial Intelligence based Robotic System with Enhanced Information Technology
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1