Modeling Dynamic Environments with Scene Graph Memory

Andrey Kurenkov, Michael Lingelbach, Tanmay Agarwal, Chengshu Li, Emily Jin, Ruohan Zhang, Li Fei-Fei, Jiajun Wu, S. Savarese, Roberto Martín-Martín
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引用次数: 2

Abstract

Embodied AI agents that search for objects in large environments such as households often need to make efficient decisions by predicting object locations based on partial information. We pose this as a new type of link prediction problem: link prediction on partially observable dynamic graphs. Our graph is a representation of a scene in which rooms and objects are nodes, and their relationships are encoded in the edges; only parts of the changing graph are known to the agent at each timestep. This partial observability poses a challenge to existing link prediction approaches, which we address. We propose a novel state representation -- Scene Graph Memory (SGM) -- with captures the agent's accumulated set of observations, as well as a neural net architecture called a Node Edge Predictor (NEP) that extracts information from the SGM to search efficiently. We evaluate our method in the Dynamic House Simulator, a new benchmark that creates diverse dynamic graphs following the semantic patterns typically seen at homes, and show that NEP can be trained to predict the locations of objects in a variety of environments with diverse object movement dynamics, outperforming baselines both in terms of new scene adaptability and overall accuracy. The codebase and more can be found at https://www.scenegraphmemory.com.
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基于场景图记忆的动态环境建模
在家庭等大型环境中搜索物体的嵌入式AI代理通常需要根据部分信息预测物体位置,从而做出有效的决策。我们提出了一种新的链接预测问题:部分可观察动态图上的链接预测。我们的图是一个场景的表示,其中房间和物体是节点,它们的关系编码在边缘中;在每个时间步,代理只知道变化图的一部分。这种部分可观察性对现有的链路预测方法提出了挑战,我们解决了这个问题。我们提出了一种新的状态表示——场景图记忆(SGM)——它捕获了智能体积累的观察集,以及一种称为节点边缘预测器(NEP)的神经网络架构,该架构从SGM中提取信息以进行有效搜索。我们在动态房屋模拟器(Dynamic House Simulator)中评估了我们的方法,这是一个新的基准,可以根据家庭中常见的语义模式创建不同的动态图形,并表明NEP可以被训练来预测具有不同物体运动动态的各种环境中的物体位置,在新场景适应性和整体准确性方面都优于基线。代码库和更多内容可以在https://www.scenegraphmemory.com上找到。
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