B. Petit, Jean-Denis Lesage, Edmond Boyer, Jean-Sébastien Franco, B. Raffin
{"title":"Remote and collaborative 3D interactions","authors":"B. Petit, Jean-Denis Lesage, Edmond Boyer, Jean-Sébastien Franco, B. Raffin","doi":"10.1109/3DTV.2009.5069651","DOIUrl":null,"url":null,"abstract":"We present a framework for new 3D tele-immersion applications that allows collaborative and remote 3D interactions. This framework is based on a multiple-camera platform that builds, in real-time, 3D models of users. Such models are embedded into a shared virtual environment where they can interact with other users or purely virtual objects. 3D models encode geometric information that is plugged into a physical simulation for interactive purposes. They also encode photometric information through the use of mapped textures to ensure a good sense of presence. Experiments were conducted with two multiple-camera platforms, and the preliminary results demonstrate the feasibility of such environments.","PeriodicalId":230128,"journal":{"name":"2009 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-05-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DTV.2009.5069651","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8
Abstract
We present a framework for new 3D tele-immersion applications that allows collaborative and remote 3D interactions. This framework is based on a multiple-camera platform that builds, in real-time, 3D models of users. Such models are embedded into a shared virtual environment where they can interact with other users or purely virtual objects. 3D models encode geometric information that is plugged into a physical simulation for interactive purposes. They also encode photometric information through the use of mapped textures to ensure a good sense of presence. Experiments were conducted with two multiple-camera platforms, and the preliminary results demonstrate the feasibility of such environments.