Relating the Makerspace Movement to DIY Adaptive Equipment in an Online Intervention Course for Adults with Physical Disabilities

R. McAndrew, Amanda L Wilson
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Abstract

Many occupational therapy programs use hybrid instruction methods that include virtual learning. To ensure active learning techniques, instructors must alter and adapt traditional instruction methods to the virtual environment. This article explores the use of a virtual Makerspace to create adaptive equipment used throughout online intervention course experiences. Thirty-seven first year occupational therapy students participated in an exclusively online, synchronous course focusing on interventions for adults with physical disabilities. A Makerspace was created to allow students to have access to adaptive equipment (AE) and teach students how to fabricate low-cost AE for future clients. During class, guided instruction was provided to fabricate a sock aide and a universal cuff. This AE was then used throughout the course to provide hands on learning opportunities. Summative assessments were used at midterm and at the conclusion of the course. Students noted enjoyment and preference for hands on activities such as Makerspace, acknowledging how this connected with roleplaying and client interactions. Students were observably engaged throughout the course and integrated AE into learning scenarios throughout. Student feedback supported the use of a virtual Makerspace and reinforces the notion of the maker movement as shared ideas and space to build community. This not only provides a learning opportunity but offers connection in virtual environments. Makerspace activities can also be used to build competence and confidence in OT intervention. A Makerspace is an active learning opportunity that can be successful in person or virtual environments.
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残障成人在线干预课程:创客空间运动与自适应设备DIY的关联
许多职业治疗项目使用包括虚拟学习在内的混合教学方法。为了确保主动学习技术,教师必须改变和调整传统的教学方法以适应虚拟环境。本文探讨了如何使用虚拟创客空间来创建在整个在线干预课程体验中使用的自适应设备。37名职业治疗专业的一年级学生参加了一个专门的在线同步课程,重点是对有身体残疾的成年人进行干预。创客空间的创建是为了让学生能够使用自适应设备(AE),并教学生如何为未来的客户制造低成本的AE。在课堂上,提供了制作袜子助手和通用袖带的指导。然后在整个课程中使用该AE来提供实践学习机会。在课程中期和结束时采用总结性评估。学生们指出,他们喜欢动手活动,如创客空间,并承认这与角色扮演和客户互动有关。学生们在整个课程中都很投入,并将AE融入到整个学习场景中。学生的反馈支持了虚拟创客空间的使用,并加强了创客运动作为共享思想和建立社区空间的概念。这不仅提供了学习机会,还提供了虚拟环境中的联系。创客空间活动也可以用来建立OT干预的能力和信心。创客空间是一个积极的学习机会,可以在真人或虚拟环境中取得成功。
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