A Data-Efficient Method of Deep Reinforcement Learning for Chinese Chess

Chang Xu, Heng Ding, Xuejian Zhang, Cong Wang, Hongji Yang
{"title":"A Data-Efficient Method of Deep Reinforcement Learning for Chinese Chess","authors":"Chang Xu, Heng Ding, Xuejian Zhang, Cong Wang, Hongji Yang","doi":"10.1109/QRS-C57518.2022.00109","DOIUrl":null,"url":null,"abstract":"The computer game is the Drosophila in the field of artificial intelligence. Recently, a series of computer game systems., such as AlphaGo and AlphaGo Zero, defeating the world human champion of Go, has greatly refreshed people's understanding of the creativity of machine. This paper applies the deep reinforcement learning method to the computer Chinese Chess. We are committed to decrease the demand for computing resources heavily from multi-perspectives, such as data augmentation and using more intermediate results as labels. The experiment shows that the level of our program is increased rapidly.","PeriodicalId":183728,"journal":{"name":"2022 IEEE 22nd International Conference on Software Quality, Reliability, and Security Companion (QRS-C)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE 22nd International Conference on Software Quality, Reliability, and Security Companion (QRS-C)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/QRS-C57518.2022.00109","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

The computer game is the Drosophila in the field of artificial intelligence. Recently, a series of computer game systems., such as AlphaGo and AlphaGo Zero, defeating the world human champion of Go, has greatly refreshed people's understanding of the creativity of machine. This paper applies the deep reinforcement learning method to the computer Chinese Chess. We are committed to decrease the demand for computing resources heavily from multi-perspectives, such as data augmentation and using more intermediate results as labels. The experiment shows that the level of our program is increased rapidly.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
一种数据高效的中国象棋深度强化学习方法
电脑游戏是人工智能领域的果蝇。最近,一系列的电脑游戏系统。如AlphaGo和AlphaGo Zero,击败了世界人类围棋冠军,大大刷新了人们对机器创造力的认识。本文将深度强化学习方法应用于计算机中国象棋。我们致力于从多个角度大幅减少对计算资源的需求,例如数据增强和使用更多的中间结果作为标签。实验表明,我们的程序水平得到了快速提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Software Bug Prediction based on Complex Network Considering Control Flow A Fault Localization Method Based on Similarity Weighting with Unlabeled Test Cases What Should Abeeha do? an Activity for Phishing Awareness The Real-Time General Display and Control Platform Designing Method based on Software Product Line Code Search Method Based on Multimodal Representation
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1