Research on Interaction of Exposure Operation in Virtual Surgery

Pan Zhou, Quanyu Wang
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Abstract

To achieve better interactivity in virtual surgery system, based on the exposure of surgery view using retractors, which is the basic surgery operation, study in the interaction technology in virtual surgery was carried out. In this paper, we presented a solution to solve the problem that the current methods cannot achieve good accuracy in location and high quality in visual feedback while satisfying the refresh rate. We chose handle to be the interactive equipment, the combination of inertial sensor location method and laser positioning method was applied to spatial location of handle, which can not only guarantee the accuracy, but also make the final output data smoother and the update rate soars. Visual feedback is the main function in the human body model interaction, we proposed an improved Mass Spring Damper model, which includes both surface grid and skeleton grid, and in addition connects particles on the surface grid and internal skeleton grid through the spring, to effectively support the mesh surface and prevent hyperelastic deformation. Finally, experiments were conducted and results show that the methods above achieve higher accuracy and efficiency in interaction.
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虚拟手术中暴露操作交互研究
为了在虚拟手术系统中实现更好的交互性,基于牵开器手术视图的暴露这一基本手术操作,开展了虚拟手术交互技术的研究。本文针对当前方法在满足刷新率的情况下,无法达到良好的定位精度和高质量的视觉反馈的问题,提出了一种解决方案。我们选择把手作为交互设备,将惯性传感器定位方法和激光定位方法相结合应用于把手的空间定位,不仅保证了精度,而且使最终输出的数据更加平滑,更新率大幅提高。视觉反馈是人体模型交互中的主要功能,我们提出了一种改进的质量弹簧阻尼器模型,该模型包括表面网格和骨架网格,并通过弹簧将表面网格和内部骨架网格上的粒子连接起来,有效地支撑网格表面,防止超弹性变形。最后进行了实验,结果表明上述方法在交互中具有较高的精度和效率。
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