Interactive Self-Assessment Questions within a Virtual Environment

C. Evans, Luis Palacios
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引用次数: 9

Abstract

This study considers the impact that different levels of interactivity have on the memory and understanding. In particular, it focuses in the use of interactive self-assessment questions (ISAQs) as a mechanism to help students learn better. An ISAQ is a computer-based multiple-choice or text-entry question that requires input from the learner, and provides feedback based on that input. This study extends some of Mayer’s (1990) multimedia design principles and considers their applicability in this context. The study also takes into account whether the incorporation of ISAQs has a measurable impact on learning as indicated by their performance in tests. The study considers three different types of ISAQs, designed to engage either memory or understanding, in an effort to determine which one is the most effective. It considers the effect of adding interactivity in the form of memory (retention) and understanding (transfer) self-assessment questions in a learning-object content management system used by undergraduate students at Brunel University in West London, UK. It was predicted that both types of ISAQ would increase the performance of learners in tests but with different degrees. The results indicate that transfer tests have a significant impact on retention.
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虚拟环境中的交互式自我评估问题
本研究考虑了不同程度的互动对记忆和理解的影响。特别是,它侧重于使用交互式自我评估问题(ISAQs)作为一种机制来帮助学生更好地学习。ISAQ是一种基于计算机的选择题或文本输入题,需要学习者输入,并根据输入提供反馈。本研究扩展了mayer(1990)的一些多媒体设计原则,并考虑了它们在此背景下的适用性。该研究还考虑了ISAQs在考试中的表现是否对学习产生了可衡量的影响。该研究考虑了三种不同类型的ISAQs,旨在提高记忆力或理解能力,以确定哪一种最有效。它考虑了在英国西伦敦布鲁内尔大学本科生使用的学习对象内容管理系统中以记忆(保留)和理解(转移)自我评估问题的形式添加交互性的效果。预测两种类型的ISAQ都能提高学习者的测试成绩,但程度不同。结果表明,迁移测试对保留率有显著影响。
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