Adaptive Streaming and Rendering of Static Light Fields in the Web Browser

Hendrik Lievens, Maarten Wijnants, Brent Zoomers, J. Put, Nick Michiels, P. Quax, W. Lamotte
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引用次数: 1

Abstract

Static light fields are an image-based technology that allow for the photorealistic representation of inanimate objects and scenes in virtual environments. As such, static light fields have application opportunities in heterogeneous domains, including education, cultural heritage and entertainment. This paper contributes the design, implementation and performance evaluation of a web-based static light field consumption system. The proposed system allows static light field datasets to be adaptively streamed over the network and then to be visualized in a vanilla web browser. The performance evaluation results prove that real-time consumption of static light fields at AR/VR-compatible framerates of 90 FPS or more is feasible on commercial off-the-shelf hardware. Given the ubiquitous availability of web browsers on modern consumption devices (PCs, smart TVs, Head Mounted Displays, . . . ), our work is intended to significantly improve the accessibility and exploitation of static light field technology. The JavaScript client code is open-sourced to maximize our work’s impact.
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Web浏览器中静态光场的自适应流和渲染
静态光场是一种基于图像的技术,它允许在虚拟环境中对无生命物体和场景进行逼真的表现。因此,静态光场在教育、文化遗产和娱乐等异构领域具有应用机会。本文对基于web的静态光场消耗系统进行了设计、实现和性能评价。所提出的系统允许静态光场数据集自适应地在网络上流式传输,然后在普通web浏览器中进行可视化。性能评估结果证明,在商用现成硬件上,以90 FPS或更高的AR/ vr兼容帧率实时消耗静态光场是可行的。鉴于网络浏览器在现代消费设备(个人电脑、智能电视、头戴式显示器……)上无处不在。,我们的工作旨在显著提高静态光场技术的可及性和开发。JavaScript客户端代码是开源的,以最大限度地发挥我们工作的影响。
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