{"title":"A Method to Create Fluttering Hair Animations That Can Reproduce Animator’s Techniques","authors":"Naoaki Kataoka, Tomokazu Ishikawa, I. Matsuda","doi":"10.1145/3355056.3364582","DOIUrl":null,"url":null,"abstract":"We propose a method based on an animator’s technique to create an animation for fluttering objects in the wind such as hair and flag. As a preliminary study, we analyzed how the fluttering objects were expressed in the hand-drawn animations, and confirmed that there is a traditional technique commonly used by professional animators. In the case of hair, for example, the tip of the hair is often moved in the shape of a figure eight, and the remaining hair bundle is animated as if a wave caused by this movement is propagating along the hair. Based on this observation, we developed a system to reproduce this technique digitally. In this system, trajectories of a few control points on a hair bone are sketched by a user, and their motion are propagated to the whole hair bundle to represent the waving behavior. In this process, user can interactively adjust two parameters on swing speed and wave propagation delay. As system evaluation, we conducted a user test in which a sample animation was reproduced by several subjects using our system.","PeriodicalId":101958,"journal":{"name":"SIGGRAPH Asia 2019 Posters","volume":"32 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Asia 2019 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3355056.3364582","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
We propose a method based on an animator’s technique to create an animation for fluttering objects in the wind such as hair and flag. As a preliminary study, we analyzed how the fluttering objects were expressed in the hand-drawn animations, and confirmed that there is a traditional technique commonly used by professional animators. In the case of hair, for example, the tip of the hair is often moved in the shape of a figure eight, and the remaining hair bundle is animated as if a wave caused by this movement is propagating along the hair. Based on this observation, we developed a system to reproduce this technique digitally. In this system, trajectories of a few control points on a hair bone are sketched by a user, and their motion are propagated to the whole hair bundle to represent the waving behavior. In this process, user can interactively adjust two parameters on swing speed and wave propagation delay. As system evaluation, we conducted a user test in which a sample animation was reproduced by several subjects using our system.