Visual Saliency Prediction in Dynamic Virtual Reality Environments Experienced with Head-Mounted Displays: An Exploratory Study

Dilara Albayrak, Mehmet Bahadir Askin, T. Çapin, U. Celikcan
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引用次数: 2

Abstract

This work explores a set of well-studied visual saliency features through seven saliency prediction methods with the aim of assessing how applicable they are for estimating visual saliency in dynamic virtual reality (VR) environments that are experienced with head-mounted displays. An in-depth analysis of how the saliency methods that make use of depth cues compare to ones that are based on purely image-based (2D) features is presented. To this end, a user study was conducted to collect gaze data from participants as they were shown the same set of three dynamic scenes in 2D desktop viewing and 3D VR viewing using a head-mounted display. The scenes convey varying visual experiences in terms of contents and range of depth-of-field so that an extensive analysis encompassing a comprehensive array of viewing behaviors could be provided. The results indicate that 2D features matter as much as depth for both viewing conditions, yet depth cue is slightly more important for 3D VR viewing. Furthermore, including depth as an additional cue to the 2D saliency methods improves prediction for both viewing conditions, and the benefit margin is greater in 3D VR viewing.
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头戴式显示器在动态虚拟现实环境中的视觉显著性预测:一项探索性研究
本研究通过七种显著性预测方法探索了一组经过充分研究的视觉显著性特征,目的是评估它们在头戴式显示器体验的动态虚拟现实(VR)环境中评估视觉显著性的适用性。深入分析了利用深度线索的显着性方法与纯粹基于图像(2D)特征的显着性方法的比较。为此,进行了一项用户研究,收集参与者的注视数据,因为他们使用头戴式显示器在2D桌面观看和3D VR观看中展示了相同的三组动态场景。这些场景在内容和景深范围方面传达了不同的视觉体验,因此可以提供包含全面观看行为的广泛分析。结果表明,在两种观看条件下,2D特征与深度同样重要,但深度线索在3D VR观看中略显重要。此外,将深度作为2D显着性方法的额外提示,可以改善对两种观看条件的预测,并且在3D VR观看中收益更大。
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