Development and Evaluation of Educational Games Using Lumi Education in General Biology 1 for STEM Students: Basis for Recommended Supplementary Teaching Materials

Allan H. Sumandal
{"title":"Development and Evaluation of Educational Games Using Lumi Education in General Biology 1 for STEM Students: Basis for Recommended Supplementary Teaching Materials","authors":"Allan H. Sumandal","doi":"10.54536/ajet.v1i4.1089","DOIUrl":null,"url":null,"abstract":"This study aimed to assess the perceived effectiveness of the educational games and the overall performance of the students after it was introduced to them. A descriptive-comparative method of research was utilized. Respondents of this study were twenty-six (26) Grade-12 STEM students. Researcher-made validated questionnaire based on a 5-point Likert scale was used for data collection. The findings of this study revealed that the contents used for educational games were about the cell cycle and cell membrane. Most Essential Learning Competencies were focused on describing, identifying, relating, and explaining biology contents. All of the educational games were rated strongly agree by the respondents. Students enjoyed the games and increased their motivation, interest, cooperation, and participation which transcribed better performance in class. Individual mean scores per lesson indicate that students fully understood the cell cycle concept: mitosis and meiosis. However, further interventions are needed to fully comprehend the function of the cell membrane components and transport mechanisms in the cell. Data analysis also shows a significant difference in the respondent’s responses on the perceived effectiveness of educational games and their mean scores when grouped according to gender. On the other hand, there was no significant relationship between the perceived effectiveness of educational games and the performance of students. A proposed action plan was designed to further improve the effectiveness of educational games in enhancing students learning in General Biology 1. Also, the researcher recommends that teachers may try to develop their games using Lumi Education software.","PeriodicalId":204039,"journal":{"name":"American Journal of Education and Technology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-01-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"American Journal of Education and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54536/ajet.v1i4.1089","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

This study aimed to assess the perceived effectiveness of the educational games and the overall performance of the students after it was introduced to them. A descriptive-comparative method of research was utilized. Respondents of this study were twenty-six (26) Grade-12 STEM students. Researcher-made validated questionnaire based on a 5-point Likert scale was used for data collection. The findings of this study revealed that the contents used for educational games were about the cell cycle and cell membrane. Most Essential Learning Competencies were focused on describing, identifying, relating, and explaining biology contents. All of the educational games were rated strongly agree by the respondents. Students enjoyed the games and increased their motivation, interest, cooperation, and participation which transcribed better performance in class. Individual mean scores per lesson indicate that students fully understood the cell cycle concept: mitosis and meiosis. However, further interventions are needed to fully comprehend the function of the cell membrane components and transport mechanisms in the cell. Data analysis also shows a significant difference in the respondent’s responses on the perceived effectiveness of educational games and their mean scores when grouped according to gender. On the other hand, there was no significant relationship between the perceived effectiveness of educational games and the performance of students. A proposed action plan was designed to further improve the effectiveness of educational games in enhancing students learning in General Biology 1. Also, the researcher recommends that teachers may try to develop their games using Lumi Education software.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
利用 Lumi Education 开发和评估面向 STEM 学生的普通生物学 1 教育游戏:推荐补充教材的依据
本研究旨在评估学生对教育游戏的感知效果以及他们在游戏中的总体表现。研究采用了描述性比较研究方法。本研究的受访者为二十六(26)名十二年级 STEM 学生。研究人员根据 5 点李克特量表制作了经过验证的问卷,用于收集数据。研究结果显示,教学游戏的内容涉及细胞周期和细胞膜。大多数基本学习能力都集中在描述、识别、联系和解释生物学内容上。所有教育游戏都得到了受访者 "非常同意 "的评价。学生们喜欢这些游戏,并提高了他们的积极性、兴趣、合作性和参与度,从而在课堂上取得了更好的成绩。每节课的个人平均得分表明,学生完全理解了细胞周期的概念:有丝分裂和减数分裂。然而,要充分理解细胞膜成分的功能和细胞内的运输机制,还需要进一步的干预。数据分析还显示,按性别分组后,受访者对教学游戏效果的感知及其平均得分存在明显差异。另一方面,教育游戏的有效性与学生的成绩之间没有明显的关系。为进一步提高教育游戏在促进学生学习《普通生物学 1》方面的有效性,研究人员设计了一项行动计划建议。此外,研究人员还建议教师尝试使用 Lumi Education 软件开发游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Optimizing Resource Management: Examining MOOE Allocation Utilization for Annual Improvement Plan (AIP) Understanding Teacher Experiences Amidst Principal Reshuffling: A Phenomenological Inquiry Investigating the Impact of Information Communication Technology (ICT) Illiteracy Levels on the Academic Performance of First-Year Students: A Case of Emmanuel University Level of Collaboration among Stakeholders to Promote Inclusive Education in Schools: The Case of Lilongwe Rural East and Mthandiza Zone in Dedza Designing and Evaluating an Outcome-Based Education Model: A Case Study at Angeli Gilbert Christian Academy
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1