Participatory Design Method to Unfold Educational Game Design Issues: A Systematic Review of Trends and Outcome

Rozana Ismail, Roslina Ibrahim, Suraya Ya'acob
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引用次数: 9

Abstract

There are countless of educational game and serious games on the shelf ready to be commercialized. However, at one point the effectiveness of the game in assisting students or children in learning are still questionable. Designing the right design for the game, which emphasizes the users in it, requires particular method and process. The use of participatory design (PD) as a method in designing an educational games is much pertinent to this issue. Hence, this study aims to systematically review the literature on participatory design method for designing educational games by identifying its trends in range of ten years and investigates the process applied to reach the research outcome. Six databases were used in the search: ACM Digital Library, IEEE Xplore, Emerald Insight, Science Direct, Scopus, Springer, Taylor and Francis, and Web of Science. The search identified 4387 papers, among them, 4234 were excluded and 153 remains for further selection process. The selection process later cease to 26 papers being evaluated. The selection incorporated all papers, which focused directly on the participatory design process contributing in educational game design and development. Overall, studies lacked a strong link between the participatory design processes evaluation and interpretation of game design elements effectiveness in each process. Participatory design method makes a positive impact on educational game design effectiveness. However, existing processes have not been captured the process evaluation that may be needed. Robust research is needed to address the evaluation of participatory design processes and how to identify the effectiveness of game design using PD method.
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展开教育游戏设计问题的参与式设计方法:趋势和结果的系统回顾
货架上有无数的教育游戏和严肃游戏,随时准备商业化。然而,在某种程度上,游戏在帮助学生或儿童学习方面的有效性仍然值得怀疑。为游戏设计正确的设计(游戏邦注:强调游戏中的用户)需要特殊的方法和过程。将参与式设计(PD)作为设计教育类游戏的一种方法与这一问题密切相关。因此,本研究旨在系统地回顾参与式设计方法在设计教育游戏方面的文献,确定其十年来的发展趋势,并调查其实现研究结果的过程。检索中使用了6个数据库:ACM Digital Library、IEEE Xplore、Emerald Insight、Science Direct、Scopus、Springer、Taylor and Francis和Web of Science。检索到4387篇论文,其中4234篇被排除,153篇有待进一步筛选。评选过程后来停止到26篇论文被评估。这一选择包含了所有论文,这些论文直接关注了参与式设计过程对教育游戏设计和开发的贡献。总的来说,研究缺乏参与式设计过程评估和解释每个过程中游戏设计元素有效性之间的紧密联系。参与式设计方法对教育游戏设计的有效性产生了积极的影响。然而,现有的过程并没有被可能需要的过程评估所捕获。对于参与式设计过程的评估以及如何使用PD方法识别游戏设计的有效性,我们需要进行强有力的研究。
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