Cost analysis of games, using program logic

Carroll Morgan, Annabelle McIver
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引用次数: 14

Abstract

Summary form only given. Recent work in probabilistic programming semantics has provided a relatively simple probabilistic extension to predicate transformers, making it possible to treat small imperative probabilistic programs containing both demonic and angelic nondeterminism. That work in turn has extended to provide a probabilistic basis for the modal /spl mu/-calculus of Kozen (1983), and leads to a quantitative /spl mu/-calculus. Standard (non-probabilistic) /spl mu/-calculus can be interpreted either 'normally', over its semantic domain, or as a two-player game between an 'angel' and a 'demon' representing the two forms of choice. Stirling (1995) has argued that the two interpretations correspond. Quantitative p-calculus too can be interpreted both ways, with the novel interpretation being the second: a probabilistic game involving an angel and a demon. Each player seeks a strategy to maximise (resp. minimise) the game's 'outcome', with the steps in the game now being stochastic. That suggests a connection with Markov decision processes, in which players compete for high (resp. low) 'rewards' over a Markov transition system. In this paper we explore that connection, showing how for example discounted Markov decision processes (MDP's) and terminating MDP's can be written as quantitative p-formulae. The 'normal' interpretation of those formulae (i.e. over the semantic domain) then seems to give a much more direct access to existence theorems than the presentation usually associated with MDP's. Our technical contribution is to explain the coding of MDP's as quantitative p-formulae, to discuss the extension of the latte in incorporate 'rewards', and to illustrate the resulting reformulation of several existence theorems. In an appendix we give an algebraic characterisation of the new quantitative-with-reward form of the calculus.
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游戏成本分析,运用程序逻辑
只提供摘要形式。最近在概率规划语义方面的工作为谓词转换提供了一个相对简单的概率扩展,使得处理包含恶魔和天使不确定性的小型命令式概率程序成为可能。这项工作反过来又扩展为Kozen(1983)的模态/spl mu/-演算提供了一个概率基础,并导致了定量/spl mu/-演算。标准(非概率)/spl mu/-微积分既可以在语义领域“正常”解释,也可以作为代表两种选择形式的“天使”和“恶魔”之间的双人游戏。Stirling(1995)认为这两种解释是一致的。定量p-微积分也可以有两种解释,其中新的解释是第二种:一个涉及天使和恶魔的概率博弈。每个玩家都在寻找一种策略来最大化(回报)。最小化)游戏的“结果”,游戏中的步骤现在是随机的。这表明这与马尔可夫决策过程有关,在马尔可夫决策过程中,参与者为高回报而竞争。低)在马尔可夫转移系统上的“奖励”。在本文中,我们探讨了这种联系,例如,展示了贴现马尔可夫决策过程(MDP)和终止MDP如何可以写成定量的p公式。这些公式的“正常”解释(即在语义域上)似乎比通常与MDP相关的表示更直接地访问存在定理。我们的技术贡献是将MDP的编码解释为定量的p公式,讨论了在合并“奖励”中的扩展,并说明了由此产生的几个存在定理的重新表述。在附录中,我们给出了微积分的新的有奖励的定量形式的代数表征。
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