Extracting Learning Curves From Puzzle Games

Rokas Volkovas, Michael Fairbank, John R. Woodward, S. Lucas
{"title":"Extracting Learning Curves From Puzzle Games","authors":"Rokas Volkovas, Michael Fairbank, John R. Woodward, S. Lucas","doi":"10.1109/CEEC47804.2019.8974318","DOIUrl":null,"url":null,"abstract":"Game design is a time-consuming endeavor and, in contrast to other work in game development, has no tools aiding the designer in speeding up the process. In this paper, the initial work towards developing such a tool is presented. It focuses on the extraction of learning curves from single-player, deterministic, turn-based (puzzle) games. Learning curves in such games can be directly associated with their gameplay quality. The extraction is done by training a number of varying size, feed-forward neural networks on the game transition model. The main contribution of the work is the introduction of learning curve based puzzle game design concepts and their practical examples along with a quantitative method for learning curve estimation.","PeriodicalId":331160,"journal":{"name":"2019 11th Computer Science and Electronic Engineering (CEEC)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2019-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 11th Computer Science and Electronic Engineering (CEEC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CEEC47804.2019.8974318","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

Game design is a time-consuming endeavor and, in contrast to other work in game development, has no tools aiding the designer in speeding up the process. In this paper, the initial work towards developing such a tool is presented. It focuses on the extraction of learning curves from single-player, deterministic, turn-based (puzzle) games. Learning curves in such games can be directly associated with their gameplay quality. The extraction is done by training a number of varying size, feed-forward neural networks on the game transition model. The main contribution of the work is the introduction of learning curve based puzzle game design concepts and their practical examples along with a quantitative method for learning curve estimation.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
从益智游戏中提取学习曲线
游戏设计是一项耗时的工作,与游戏开发中的其他工作不同,游戏设计并没有工具能够帮助设计师加速这一过程。本文介绍了开发这种工具的初步工作。它侧重于从单人、确定性、回合制(益智)游戏中提取学习曲线。这类游戏的学习曲线可能与游戏质量直接相关。提取是通过在游戏转换模型上训练许多不同大小的前馈神经网络来完成的。这项工作的主要贡献是介绍了基于学习曲线的益智游戏设计概念及其实际例子,以及学习曲线估计的定量方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A Constructive Approach for General Video Game Level Generation Energy Conservation Based on Destination-Sequenced Distance-Vector Protocol in Intelligent Internet of Things Moments of Interest: A novel cloud-based crowdsourcing application enhancing smart tourism recommendations The Effect that Auxiliary Taxonomized Auditory Distractions have on a P300 Speller while utilising Low Fidelity Equipment A novel plane based image registration pipeline with CNN scene parsing
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1