A Quality of Experience Evaluation of an Interactive Multisensory 2.5D Virtual Reality Art Exhibit

Chen Chen, Niall Murray, Conor Keighrey
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Abstract

In recent years, museums have become more interactive and immersive through the adaptation of technology within large scale art exhibitions. Due to these changes, new types of cultural experiences are more appealing to a younger audience. Despite these positive changes, some museum experiences are still primarily focused on visual art experiences, which remain out of reach to those with visual impairments. Such unimodal and visual dominated experiences restrict these users who depend on sensory feedback to experience the world around them. In this paper, the authors propose a novel VR experience which incorporates multisensory technologies. It allows individuals to engage and interact with a visual artwork museum experience presented as a fully immersive VR environment. Users can interact with virtual paintings and trigger sensory zones which deliver multisensory feedback to the user. These sensory zones are unique to each painting, presenting thematic audio and smells, custom haptic feedback to feel the artwork, and lastly air, light and thermal changes in an effort to engage those with visual impairments.
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交互式多感官2.5D虚拟现实艺术展的体验质量评价
近年来,通过对大型艺术展览的技术改造,博物馆变得更具互动性和沉浸性。由于这些变化,新的文化体验类型对年轻观众更具吸引力。尽管有这些积极的变化,一些博物馆的体验仍然主要集中在视觉艺术体验上,这对于那些有视觉障碍的人来说仍然是遥不可及的。这种单模和视觉主导的体验限制了这些依赖感官反馈来体验周围世界的用户。在本文中,作者提出了一种融合多感官技术的新型VR体验。它允许个人参与并与视觉艺术博物馆体验互动,呈现为完全沉浸式的VR环境。用户可以与虚拟绘画互动,并触发感官区域,向用户提供多感官反馈。这些感觉区域对每幅画都是独一无二的,呈现主题音频和气味,定制触觉反馈来感受艺术品,最后是空气、光和热的变化,以吸引那些有视觉障碍的人。
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