A Method to Visualization Data Collection by Using Gamification

Karuna Yampray, Wilawan Inchamnan
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Abstract

Using game design elements in non-game contexts is an established concept around the world. Gamification is all about improving actual user engagement with the system, making users contribute more time and resources for data collection. This study reviews an overview of gamification and user motivations for playing games, and the researchers discuss basic game design elements. The game mechanics are included points, levels, leaderboards, badges and challenges. Gamification can be applied to behavioral data collection processes in terms of visualization. The findings show the reliability of a questionnaire that is designed to measure the investment risk. The visualization questionnaire can represent the behavioral data that will be applied to gamification design.
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一种基于游戏化的可视化数据收集方法
在非游戏环境中使用游戏设计元素是世界各地的既定概念。游戏化是关于提高用户对系统的实际参与度,让用户为数据收集贡献更多时间和资源。本研究回顾了游戏化和用户玩游戏动机的概述,并讨论了基本的游戏设计元素。游戏机制包括积分、关卡、排行榜、徽章和挑战。游戏化可以应用于可视化的行为数据收集过程。研究结果显示了用于衡量投资风险的问卷的可靠性。可视化问卷可以代表将应用于游戏化设计的行为数据。
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