Explainable and Adaptable Augmentation in Knowledge Attention Network for Multi-Agent Deep Reinforcement Learning Systems

Joshua Ho, Chien-Min Wang
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引用次数: 6

Abstract

The scale of modem Artificial Intelligence systems has been growing and entering more research territories by incorporating Deep Learning (DL) and Deep Reinforcement Learning (DRL) methods. More specifically, multi-agent DRL methods have been widely applied to address the problems of high-dimensional computation, which interpret the conditions that real-world systems mainly encounter and the issues that require resolving. However, the current approaches of DL and DRL are often challenged for their untransparent and time-consuming modeling processes in their attempt to achieve a practical and applicable inference based on human-level perspective and acceptance. This paper presents an explainable and adaptable augmented knowledge attention network for multi-agent DRL systems, which uses game theory simulation to tackle the problem of non-stationarity at the beginning, while improving the learning exploration built upon the strategic ontology to achieve the learning convergence more efficiently for autonomous agents. We anticipate that our approach will facilitate future research studies and potential research inspections of emerging multi-agent DRL systems for increasingly complex and autonomous environments.
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多智能体深度强化学习系统中知识注意网络的可解释和自适应增强
现代人工智能系统的规模不断扩大,并通过融合深度学习(DL)和深度强化学习(DRL)方法进入了更多的研究领域。更具体地说,多智能体DRL方法已被广泛应用于解决高维计算问题,这解释了现实世界系统主要遇到的条件和需要解决的问题。然而,目前的DL和DRL方法在试图实现基于人类层面的视角和接受度的实际和适用的推理时,往往因其不透明和耗时的建模过程而受到挑战。针对多智能体DRL系统,提出了一种可解释、自适应的增强知识关注网络,该网络采用博弈论模拟解决了初始非平稳性问题,同时改进了基于策略本体的学习探索,使自主智能体更有效地实现学习收敛。我们预计,我们的方法将促进未来的研究和潜在的研究检查新兴的多智能体DRL系统日益复杂和自主的环境。
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