{"title":"Development of Gamification Design on Heart Anatomy Learning Media","authors":"Zahra'ul Athiyah, A. E. Permanasari, S. Wibirama","doi":"10.1109/IBIOMED56408.2022.9987817","DOIUrl":null,"url":null,"abstract":"Cadaver as a learning media for manual anatomy is very important for students because it is believed to give a different impression from learning with other media. However, we still need learning support media considering the limitations of the use of corpses. It is necessary to have the role of digital media that students can use wherever they are without reducing the value or content of the material they usually learn manually. The author proposes a learning model with a mobile app-based gamification approach that can attract user's attention, increase learning motivation, and increase student interaction in the learning process. We build a Heart mobile application that is equipped with materials and quizzes. This paper presents the gamification design for the Heart application using a tetrad approach. The anatomy learning media uses 3D visualization and Augmented Reality, and the design of the learning flow uses the gamification method. The Heart program offers a simple and fun learning path. The System Usability Scale (SUS) results show a score of 72.25 and are included in the Good Usability category. Finally, gamification strategies are expected to improve users' efficacy and learning outcomes.","PeriodicalId":250112,"journal":{"name":"2022 4th International Conference on Biomedical Engineering (IBIOMED)","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 4th International Conference on Biomedical Engineering (IBIOMED)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IBIOMED56408.2022.9987817","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Cadaver as a learning media for manual anatomy is very important for students because it is believed to give a different impression from learning with other media. However, we still need learning support media considering the limitations of the use of corpses. It is necessary to have the role of digital media that students can use wherever they are without reducing the value or content of the material they usually learn manually. The author proposes a learning model with a mobile app-based gamification approach that can attract user's attention, increase learning motivation, and increase student interaction in the learning process. We build a Heart mobile application that is equipped with materials and quizzes. This paper presents the gamification design for the Heart application using a tetrad approach. The anatomy learning media uses 3D visualization and Augmented Reality, and the design of the learning flow uses the gamification method. The Heart program offers a simple and fun learning path. The System Usability Scale (SUS) results show a score of 72.25 and are included in the Good Usability category. Finally, gamification strategies are expected to improve users' efficacy and learning outcomes.