{"title":"fACT - animation framework for generation of virtual characters behaviours","authors":"E. Lach","doi":"10.1109/INFTECH.2008.4621651","DOIUrl":null,"url":null,"abstract":"Virtual characters are widely used in many applications, especially in computer games, films and educational systems. Creation of intelligent characters capable of deciding about their actions is currently afield of extensive research. A new behavioural animation framework fACT, described in this paper, is an answer to a problem of finding an application that allows for using unrestricted number of techniques for generation of virtual characters behaviours. fACTs architecture permits easy substitution of one technique by another. It also allows for easy integration with existing tools: applications and libraries. The paper presents framework's modules and how these are integrated. Some programming issues and the main steps of the simulation flow are also analysed.","PeriodicalId":247264,"journal":{"name":"2008 1st International Conference on Information Technology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-05-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 1st International Conference on Information Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/INFTECH.2008.4621651","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11
Abstract
Virtual characters are widely used in many applications, especially in computer games, films and educational systems. Creation of intelligent characters capable of deciding about their actions is currently afield of extensive research. A new behavioural animation framework fACT, described in this paper, is an answer to a problem of finding an application that allows for using unrestricted number of techniques for generation of virtual characters behaviours. fACTs architecture permits easy substitution of one technique by another. It also allows for easy integration with existing tools: applications and libraries. The paper presents framework's modules and how these are integrated. Some programming issues and the main steps of the simulation flow are also analysed.