Advanced Hands and Eyes Interaction

M. Weber, Marc Hermann
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引用次数: 5

Abstract

abstract This chapter gives an overview of the broad range of interaction techniques for use in ubiquitous computing. It gives a short introduction to the fundamentals of human-computer interaction and the traditional user interfaces, surveys multi-scale output devices, gives a general idea of hands and eyes input, specializes them by merging the virtual and real world, and introduces attention and affection for enhancing the interaction with computers and especially with disappearing computers. The human-computer interaction techniques surveyed here help support Weiser's idea of ubiquitous computing (1991) and calm technology (Weiser & Brown, 1996) and result in more natural interaction techniques than in use of purely graphical user interfaces. This chapter will thus first introduce the basic principles in human-computer interaction from a cognitive perspective, but aimed at computer scientists. The human-computer interaction cycle brings us to a discussion of input and output devices and their characteristics being used within this cycle. The interrelation of the physical and virtual world as we see it in ubiquitous computing has its predecessors in the domain of virtual and augmented realities where specific hands and eyes interaction techniques and technologies have been developed. The next step will be attentive and affective user interfaces and the use of tangible objects being manipulated directly without using dedicated I/O devices.
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高级手眼互动
本章概述了泛在计算中广泛使用的交互技术。简要介绍了人机交互的基本原理和传统的用户界面,考察了多尺度输出设备,给出了手和眼睛输入的总体概念,通过虚拟世界和现实世界的融合对它们进行了专业化,并介绍了增强与计算机特别是消失的计算机交互的注意力和情感。这里调查的人机交互技术有助于支持Weiser的泛在计算(1991)和平静技术(Weiser & Brown, 1996)的想法,并导致比使用纯粹的图形用户界面更自然的交互技术。因此,本章将首先从认知的角度介绍人机交互的基本原理,但针对的是计算机科学家。人机交互循环使我们讨论了在这个循环中使用的输入和输出设备及其特性。我们在无处不在的计算中看到的物理世界和虚拟世界的相互关系在虚拟和增强现实领域有其前身,在这些领域中已经开发了特定的手和眼睛交互技术和技术。下一步将是关注和有效的用户界面,并使用直接操作的有形对象,而不使用专用I/O设备。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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