A high level flexible framework for building multi-platform multi-media streaming applications

P. Westerink, F. Schaffa
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引用次数: 2

Abstract

In this paper we use multi-media streaming as a practical example of how one could design a system for maximum re-use and present the implications of using this approach. While the idea of re-use is of course widely used, we found that many multi-media applications are dedicated to the specific task it was designed for and only the components of the application seem to get re-used in other applications. A lot of effort is expended over and over again to re-use just those components in building new applications. To address this problem, we have developed a high level software framework for building multi-media applications, which makes it easy to build, maintain, and extend a variety of multi-media and emerging collaboration applications. One reason for the ease-of-use is that the framework is at such a level that the intricacies and details of multi-media streaming and processing need not be explicitly known to the integrator, who does not have to worry about how to connect the components, control the timing and threading, and such. Examples of possible applications that can be built using this new framework include a player, a Video-on-Demand server, a video conferencing client, a multi-media presentation recorder, a trans-coder, a protocol translator, etc. For maximum applicability the software is platform independent, has pluggable components such as encoders and decoders, and most modules adhere to multi-media standards from the IETF and MPEG. We will show the ease of integration and maintenance and give demonstrations of some of the projects and products in our company that use this framework, such as collaboration recording, audio/visual help desk support, one-to-many presentations of audio/video with synchronized slides, peer-to-peer video conferencing and collaboration, and speech-to-text as a remote real-time service.
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用于构建多平台多媒体流应用程序的高级灵活框架
在本文中,我们使用多媒体流作为一个实际的例子,说明如何设计一个系统以实现最大的重用,并提出使用这种方法的含义。虽然重用的思想当然被广泛使用,但我们发现许多多媒体应用程序都专门用于其设计的特定任务,并且似乎只有应用程序的组件才能在其他应用程序中被重用。在构建新应用程序时,需要一次又一次地花费大量精力来重用这些组件。为了解决这个问题,我们开发了一个用于构建多媒体应用程序的高级软件框架,这使得构建、维护和扩展各种多媒体和新兴协作应用程序变得容易。易于使用的一个原因是,该框架处于这样一个级别,以至于集成商不需要显式地了解多媒体流和处理的复杂性和细节,集成商不必担心如何连接组件、控制定时和线程,等等。可以使用这个新框架构建的应用程序示例包括播放器、视频点播服务器、视频会议客户端、多媒体演示记录器、转码器、协议转换器等。为了获得最大的适用性,该软件是平台独立的,具有编码器和解码器等可插拔组件,并且大多数模块坚持来自IETF和MPEG的多媒体标准。我们将展示集成和维护的便利性,并演示我们公司使用该框架的一些项目和产品,例如协作录制、音频/视频帮助台支持、带同步幻灯片的一对多音频/视频演示、点对点视频会议和协作,以及作为远程实时服务的语音到文本。
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