Carrot & Stick: Electrical Muscle Stimulation output generated through incentivized/de-incentivized exergames

Joey Campbell, Mike Fraser
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引用次数: 2

Abstract

Exertion based video games have sought to encourage physical activity. In this paper we explore whether haptic intervention by the exertion game can encourage physical performance. Our system asks users to perform a series of repetitive strenuous tasks comparable to everyday exercise in a gym. Using Electrical Muscle Stimulation (EMS), we introduce two further conditions to the exercise. ‘Carrot’ condition applies EMS to enhance muscle contraction in compliance with the exercise motion, in our case exaggerating bicep contraction during a bicep flex. ‘Stick’ condition applies EMS to counteract muscle contraction in opposition to the exercise motion, in our case activating triceps contraction during a bicep flex. Our aim was to explore whether physical exertion in a virtual environment could be increased through these techniques, either by explicitly supporting or further challenging the movement with EMS. This paper discusses the design, implementation and results of this project.
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胡萝卜加大棒:通过激励/去激励运动产生的肌肉电刺激输出
基于运动的电子游戏试图鼓励身体活动。在本文中,我们探讨了运动游戏的触觉干预是否可以促进身体表现。我们的系统要求用户执行一系列重复性的艰苦任务,类似于在健身房的日常锻炼。使用肌肉电刺激(EMS),我们在锻炼中引入了两个额外的条件。“胡萝卜”状态应用EMS来增强肌肉收缩,以配合运动动作,在我们的案例中,在二头肌弯曲时放大二头肌收缩。“棒”状态应用EMS来抵消与运动运动相反的肌肉收缩,在我们的案例中,在二头肌弯曲时激活三头肌收缩。我们的目的是探索虚拟环境中的体力消耗是否可以通过这些技术来增加,无论是通过明确支持还是进一步挑战EMS的运动。本文论述了该项目的设计、实施和效果。
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