Life Cycle of a SLAM System: Implementation, Evaluation and Port to the Project Tango Device

Thulio Araujo, R. Roberto, J. M. Teixeira, Francisco Simões, V. Teichrieb, J. P. Lima, Ermano Arruda
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引用次数: 5

Abstract

Augmented Reality (AR) applications are becoming popular recently. Among other things, AR requires a precise real-time tracking to work properly. Simultaneous Localization and Mapping (SLAM) is one way to perform this task. Commonly used in robotics applications, SLAM creates a map of the environment to use it as input to compute the pose while uses the pose to increment the map. At the same time, mobile devices are evolving faster lately. Along with more processing power and memory capabilities, they are being embedded with several powerful resources, such as depth sensors. Taking this into account, this work introduces STAM, a Simple Tracking and Mapping system that was developed in desktop and evaluated in a challenging scenario. Additionally, STAM was ported to a mobile version, using the Android platform and Google's Tango tablet device. Finally, the system was evaluated concerning its desktop version. The desktop version presented better tracking performance in simple scenarios with respect to reprojection error, but it presented a few drawbacks when dealing with the most complex ones. Regarding the mobile version, it proved to be slower than its desktop counterpart. However, it was more precise.
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SLAM系统的生命周期:实施、评估和移植到项目Tango设备
增强现实(AR)应用最近变得流行起来。除此之外,AR需要精确的实时跟踪才能正常工作。同时定位和映射(SLAM)是执行此任务的一种方法。SLAM通常用于机器人应用程序,它创建一个环境地图,将其作为输入来计算姿态,同时使用姿态来增加地图。与此同时,移动设备的发展速度也在加快。除了更强的处理能力和存储能力外,它们还嵌入了一些强大的资源,比如深度传感器。考虑到这一点,本工作介绍了STAM,这是一个在桌面开发并在具有挑战性的场景中进行评估的简单跟踪和映射系统。此外,STAM被移植到移动版本,使用Android平台和谷歌的Tango平板设备。最后,对系统的桌面版进行了评价。在简单的场景中,桌面版本在重投影错误方面表现出更好的跟踪性能,但是在处理最复杂的场景时,它表现出一些缺点。关于手机版本,它被证明比桌面版本慢。然而,它更加精确。
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