Gamification to Improve Digital Data Collection in Ecotourism Management

Supriyanto, Jefree Fahana, Sugeng Handoko
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引用次数: 5

Abstract

Data needs of ecotourism managers are quite high. Data is used to improve service and quality. However, there is not much data availability and tends to be difficult to collect. Even though they have used information technology to facilitate data collection, they have not yet obtained maximum results. The reason is that managers do not manage information technology properly and not many tourists participate in filling in information technology content. The advancement of information technology especially online-based social networks actually provides a lot of data. But the manager has difficulty retrieving the data, because it requires unique keywords or markers. Keywords or markers are needed for the process of withdrawing data from internet. This marker also makes it easy to cluster very large amounts of data. This paper describes how to design of digital data collection systems uses the gamification approach. Using game strategy theory and game elements such as rewards and leaderboard. The goal is to attract tourists or visitors to share photos, videos and stories through social media. This system is very simple, utilizing existing information technology and social media. Thus, more tourists are interested and motivated to share, more data collection they have, so that management and improvement of ecotourism services can run better.
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游戏化改善生态旅游管理中的数字数据收集
生态旅游管理者对数据的需求是相当高的。数据用于改善服务和质量。然而,可用的数据不多,而且往往难以收集。尽管他们已经利用信息技术来促进数据收集,但他们还没有取得最大的成果。原因是管理者对信息技术管理不善,没有多少游客参与信息技术内容的填写。信息技术的进步,尤其是基于在线的社交网络,实际上提供了大量的数据。但经理很难检索数据,因为它需要唯一的关键字或标记。在从网络中提取数据的过程中需要使用关键字或标记。这个标记还可以很容易地对大量数据进行聚类。本文描述了如何使用游戏化方法设计数字数据采集系统。运用游戏策略理论和游戏元素,如奖励和排行榜。其目标是吸引游客或游客通过社交媒体分享照片、视频和故事。这个系统非常简单,利用了现有的信息技术和社会媒体。因此,更多的游客有兴趣和动力分享,他们有更多的数据收集,从而更好地管理和改善生态旅游服务。
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