SIGGRAPH 2006: exploring the art and science of computer graphics

J. Solomon
{"title":"SIGGRAPH 2006: exploring the art and science of computer graphics","authors":"J. Solomon","doi":"10.1145/1247238.1247241","DOIUrl":null,"url":null,"abstract":"For six days in the heat of a particularly miserable New England summer, the city of Boston became a hotbed of interaction, social networking, and knowledge exchange by some of the most prominent computer graphics researchers and designers worldwide. Better known as SIGGRAPH 2006 by programmers and artists alike, the 33rd International Conference and Exhibition on Computer Graphics and Interactive Techniques, held in the Boston Convention and Exhibition Center, boasted widely-varying displays of graphics excellence, from the more technical courses and paper sessions to an extensive animation festival complete with the world's largest Etch-A-Sketch. Attended this year by almost 20,000 computer graphics enthusiasts ranging from students and hobbyists to animators and special effects experts from Pixar, Industrial Light and Magic, and other studios, SIGGRAPH is widely respected as the top conference bar none for computer graphics. The process for submitting a paper or other presentation to the conference is fiercely competitive, with rejection rate of about 82%, allowing conference organizers (not without some controversy) to choose a comprehensive program of top work in almost all subfields of graphics. Such hard work in planning and preparation pays off: from convincing video clips of synthetic water splashing through the most complex obstacles to scenes from computer games in which an amazingly realistic yet animated Tiger Woods prods the player to improve his or her game, even a quick inspection of the conference's offerings revealed a rich series of technologies designed to appeal to all the senses.","PeriodicalId":429016,"journal":{"name":"ACM Crossroads","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Crossroads","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1247238.1247241","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

For six days in the heat of a particularly miserable New England summer, the city of Boston became a hotbed of interaction, social networking, and knowledge exchange by some of the most prominent computer graphics researchers and designers worldwide. Better known as SIGGRAPH 2006 by programmers and artists alike, the 33rd International Conference and Exhibition on Computer Graphics and Interactive Techniques, held in the Boston Convention and Exhibition Center, boasted widely-varying displays of graphics excellence, from the more technical courses and paper sessions to an extensive animation festival complete with the world's largest Etch-A-Sketch. Attended this year by almost 20,000 computer graphics enthusiasts ranging from students and hobbyists to animators and special effects experts from Pixar, Industrial Light and Magic, and other studios, SIGGRAPH is widely respected as the top conference bar none for computer graphics. The process for submitting a paper or other presentation to the conference is fiercely competitive, with rejection rate of about 82%, allowing conference organizers (not without some controversy) to choose a comprehensive program of top work in almost all subfields of graphics. Such hard work in planning and preparation pays off: from convincing video clips of synthetic water splashing through the most complex obstacles to scenes from computer games in which an amazingly realistic yet animated Tiger Woods prods the player to improve his or her game, even a quick inspection of the conference's offerings revealed a rich series of technologies designed to appeal to all the senses.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
SIGGRAPH 2006:探索计算机图形学的艺术和科学
在新英格兰酷暑的六天里,波士顿市成为了互动、社交网络和知识交流的温床,聚集了世界上一些最杰出的计算机图形研究人员和设计师。在波士顿会议展览中心举行的第33届计算机图形和交互技术国际会议和展览,被程序员和艺术家们称为SIGGRAPH 2006,以各种各样的图形卓越展示而自豪,从更多的技术课程和论文会议到广泛的动画节,完成了世界上最大的蚀刻素描。今年有近20,000名计算机图形爱好者参加,从学生和业余爱好者到动画师和特效专家,来自皮克斯,工业光魔和其他工作室,SIGGRAPH被广泛认为是计算机图形领域的顶级会议。向会议提交论文或其他演示文稿的过程竞争激烈,拒绝率约为82%,这使得会议组织者(并非没有争议)可以选择几乎所有图形学子领域的顶级作品的综合方案。如此艰苦的计划和准备工作得到了回报:从令人信服的合成水溅过最复杂障碍的视频片段,到电脑游戏中逼真而生动的老虎伍兹(Tiger Woods)刺激玩家提高球技的场景,甚至快速浏览一下会议的产品,就会发现一系列丰富的技术旨在吸引所有感官。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Modeling object states and behaviors using a state action manager Superhuman speech by 2010: an interview with Jennifer Lai At a crossroads: TA-ing first-year computer science Introduction: computer vision and speech Getting started on natural language processing with Python
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1