{"title":"Interoperable GPU Kernels as Latency Improver for MEC","authors":"Juuso Haavisto, J. Riekki","doi":"10.1109/6GSUMMIT49458.2020.9083751","DOIUrl":null,"url":null,"abstract":"Mixed reality (MR) applications are expected to become common when 5G goes mainstream. However, the latency requirements are challenging to meet due to the resources required by video-based remoting of graphics, that is, decoding video codecs. We propose an approach towards tackling this challenge: a client-server implementation for transacting intermediate representation (IR) between a mobile UE and a MEC server instead of video codecs and this way avoiding video decoding. We demonstrate the ability to address latency bottlenecks on edge computing workloads that transact graphics. We select SPIR-V compatible GPU kernels as the intermediate representation. Our approach requires know-how in GPU architecture and GPU domain-specific languages (DSLs), but compared to video-based edge graphics, it decreases UE device delay by sevenfold. Further, we find that due to low cold-start times on both UEs and MEC servers, application migration can happen in milliseconds. We imply that graphics-based location-aware applications, such as MR, can benefit from this kind of approach.","PeriodicalId":385212,"journal":{"name":"2020 2nd 6G Wireless Summit (6G SUMMIT)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 2nd 6G Wireless Summit (6G SUMMIT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/6GSUMMIT49458.2020.9083751","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Mixed reality (MR) applications are expected to become common when 5G goes mainstream. However, the latency requirements are challenging to meet due to the resources required by video-based remoting of graphics, that is, decoding video codecs. We propose an approach towards tackling this challenge: a client-server implementation for transacting intermediate representation (IR) between a mobile UE and a MEC server instead of video codecs and this way avoiding video decoding. We demonstrate the ability to address latency bottlenecks on edge computing workloads that transact graphics. We select SPIR-V compatible GPU kernels as the intermediate representation. Our approach requires know-how in GPU architecture and GPU domain-specific languages (DSLs), but compared to video-based edge graphics, it decreases UE device delay by sevenfold. Further, we find that due to low cold-start times on both UEs and MEC servers, application migration can happen in milliseconds. We imply that graphics-based location-aware applications, such as MR, can benefit from this kind of approach.