Cross-layer resource allocation for mixed tactile Internet and traditional data in SCMA based wireless networks

Narges Gholipoor, H. Saeedi, N. Mokari
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引用次数: 14

Abstract

The tactile internet requires an ultra short end-to-end (E2E) latency of about 1 ms and is proposed as one of the fifth-generation (5G) wireless cellular network applications. In a typical 5G framework, inclusion of tactile data that imposes different delay requirements than traditional data to the system, makes the system implementation more challenging. This paper is concerned with resource allocation to maximize the uplink sum rate of traditional data while satisfying the delay requirements for tactile data. To do so, we propose a practical model for delay in which the queuing delay both at the source and the base station is considered. We use sparse code multiple access (SCMA), one of the candidate multiple access techniques in 5G cellular network, in our system model. Consequently, for a given number of traditional data streams, we can quantify the reduction in the traditional data sum rate caused by increasing the number of tactile data streams. In addition, we investigate the effect of quality of service coefficient, referred to as θ on the uplink sum rate of traditional data and show that there is a threshold behavior such that if θ gets larger than a certain value, the sum rate of traditional data drastically decreases toward zero.
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基于SCMA的触觉互联网与传统数据混合无线网络的跨层资源分配
触觉互联网需要超短的端到端(E2E)延迟,约为1毫秒,被提议作为第五代(5G)无线蜂窝网络应用之一。在典型的5G框架中,包含触觉数据对系统施加了与传统数据不同的延迟要求,使系统实施更具挑战性。本文研究如何在满足触觉数据延时要求的同时,最大限度地提高传统数据的上行和速率。为此,我们提出了一个实用的延迟模型,其中考虑了源和基站的排队延迟。在我们的系统模型中,我们使用了5G蜂窝网络中候选多址技术之一的稀疏码多址(SCMA)。因此,对于给定数量的传统数据流,我们可以量化增加触觉数据流数量所导致的传统数据和速率的降低。此外,我们研究了服务质量系数θ对传统数据上行和速率的影响,并表明存在一个阈值行为,即当θ大于某一值时,传统数据的和速率急剧减小到零。
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