Analysing Mobile VR Games for Learning a Sport: A Pistol Target Shooting VR Game Use Case

Marcelle C. Grech, Owen Sacco
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Abstract

In recent years, Virtual Reality (VR) technology has gained popularity and has seen a rise in the amount of different VR headsets for personal use. In this regard, research in the use of VR have started to explore the benefits of this technology both for entertainment purposes and for non-entertainment purposes. In this paper, we analyze the effectiveness of mobile VR games for learning a sport. We present our prototype VR game for evaluating whether one can learn or improve their skill at pistol target shooting. We conduct several experiments, including on-site pistol target shooting at a shooting range to assess and compare the performance of those who have played the VR game and those who haven’t. The results from these experiments are presented in this paper.
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分析学习运动的手机VR游戏:手枪射击VR游戏用例
近年来,虚拟现实(VR)技术越来越受欢迎,个人使用的不同VR头显数量也在增加。在这方面,使用VR的研究已经开始探索这项技术在娱乐目的和非娱乐目的方面的好处。在本文中,我们分析了手机VR游戏对学习运动的有效性。我们展示了我们的原型VR游戏来评估一个人是否可以学习或提高他们的手枪射击技能。我们进行了几项实验,包括在射击场进行现场手枪打靶,以评估和比较玩过VR游戏和没有玩过VR游戏的人的表现。本文给出了这些实验的结果。
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