Multiresolution Hierarchy for Real-Time Cartoon-Style Rendering

Michel Press, Jihad El-Sana
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引用次数: 1

Abstract

In this paper we present a new approach for real time cartoon-style rendering for large datasets. It uses color quantization to determine the different shadow regions and utilizes multiresolution hierarchy to maintain appropriate level of detail over the various regions of the mesh. To comply with visual requirements, our algorithm performs real time mesh subdivision on selected regions to reach the appropriate level of detail. In addition, we have adopted vertex split and edge collapse operations that can be performed without incurring extra vertex split/edge collapse operations as a precondition. The real time refinement, which can exceed the original resolution of the mesh, dramatically improves the quality of rendered image while using only a small processing overhead. This refinement can be applied recursively, potentially providing a smooth model surface and smooth cartoon features in any possible camera zoom
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实时卡通风格渲染的多分辨率层次结构
在本文中,我们提出了一种针对大数据集的实时卡通风格渲染的新方法。它使用颜色量化来确定不同的阴影区域,并利用多分辨率层次来保持网格各个区域的适当细节水平。为了满足视觉要求,我们的算法对选定的区域进行实时网格细分,以达到适当的细节水平。此外,我们还采用了顶点分裂和边缘折叠操作,这些操作可以在不产生额外的顶点分裂/边缘折叠操作的前提下执行。实时细化可以超过网格的原始分辨率,极大地提高了渲染图像的质量,而只使用很小的处理开销。这种细化可以递归地应用,可能在任何可能的相机变焦中提供平滑的模型表面和平滑的卡通特征
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