I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR

Riku Otono, Adélaïde Genay, Monica Perusquía-Hernández, N. Isoyama, H. Uchiyama, M. Hachet, A. Lécuyer, K. Kiyokawa
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引用次数: 1

Abstract

Virtual avatars are more and more often featured in Virtual Reality (VR) and Augmented Reality (AR) applications. When embodying a virtual avatar, one may desire to change of appearance over the course of the embodiment. However, switching suddenly from one appearance to another can break the continuity of the user experience and potentially impact the sense of embodiment (SoE), especially when the new appearance is very different. In this paper, we explore how applying smooth visual transitions at the moment of the change can help to maintain the SoE and benefit the general user experience. To address this, we implemented an AR system allowing users to embody a regular-shaped avatar that can be transformed into a muscular one through a visual effect. The avatar's transformation can be triggered either by the user through physical action (“active” transition), or automatically launched by the system (“passive” transition). We conducted a user study to evaluate the effects of these two types of transformations on the SoE by comparing them to control conditions where there was no visual feedback of the transformation. Our results show that changing the appearance of one's avatar with an active transition (with visual feedback), compared to a passive transition, helps to maintain the user's sense of agency, a component of the SoE. They also partially suggest that the Proteus effects experienced during the embodiment were enhanced by these transitions. Therefore, we conclude that visual effects controlled by the user when changing their avatar's appearance can benefit their experience by preserving the SoE and intensifying the Proteus effects.
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我改变了!AR中化身变化的视觉过渡对化身感的影响
虚拟化身越来越多地出现在虚拟现实(VR)和增强现实(AR)应用中。当化身一个虚拟化身时,你可能希望在化身过程中改变外表。然而,突然从一种外观切换到另一种外观可能会破坏用户体验的连续性,并可能影响体现感(SoE),特别是当新外观非常不同时。在本文中,我们将探讨如何在更改时应用平滑的视觉转换来帮助维护SoE并使一般用户体验受益。为了解决这个问题,我们实现了一个增强现实系统,允许用户体现一个规则形状的化身,可以通过视觉效果转化为一个肌肉发达的化身。角色的转换既可以由用户通过物理动作触发(“主动”转换),也可以由系统自动启动(“被动”转换)。我们进行了一项用户研究,通过将这两种类型的转换与没有转换视觉反馈的控制条件进行比较,来评估这两种类型的转换对SoE的影响。我们的研究结果表明,与被动过渡相比,用主动过渡(带有视觉反馈)改变一个人的化身的外观有助于保持用户的代理感,这是SoE的一个组成部分。他们也部分暗示在化身期间所经历的普罗透斯效应被这些转变所增强。因此,我们得出结论,用户在改变角色外观时控制的视觉效果可以通过保留SoE和强化Proteus效果来改善他们的体验。
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