{"title":"Real-time tracking and reproduction of 3D human body motion","authors":"C. Colombo, A. Bimbo, A. Valli","doi":"10.1109/ICIAP.2001.956993","DOIUrl":null,"url":null,"abstract":"Non-intrusive human body tracking is a key issue in advanced human-computer interaction, with key applications ranging from virtual reality to videoconferencing and telepresence. This paper describes a system for vision-based tracking of body posture. The system is explicitly designed to provide a robust yet simple and inexpensive solution to real-time body tracking through a careful choice of visual and kinematic models. Human posture representation is fully compatible with the MPEG-4 standard. Results of system application to a computer graphics scenario (animation of 3D avatars) are presented and discussed.","PeriodicalId":365627,"journal":{"name":"Proceedings 11th International Conference on Image Analysis and Processing","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-09-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings 11th International Conference on Image Analysis and Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIAP.2001.956993","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Non-intrusive human body tracking is a key issue in advanced human-computer interaction, with key applications ranging from virtual reality to videoconferencing and telepresence. This paper describes a system for vision-based tracking of body posture. The system is explicitly designed to provide a robust yet simple and inexpensive solution to real-time body tracking through a careful choice of visual and kinematic models. Human posture representation is fully compatible with the MPEG-4 standard. Results of system application to a computer graphics scenario (animation of 3D avatars) are presented and discussed.