The Problem of "Additional Content" in Video Games

Jin Ha Lee, Jacob Jett, Andrew Perti
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引用次数: 4

Abstract

Additional content for video games such as mods (modifications) or DLC (downloadable content) are increasingly prevalent in the current video game market. For cultural heritage institutions with video game collections, such content introduces various philosophical and practical challenges on multiple aspects including acquisition, description, access/use, and preservation. In this paper, we discuss these challenges and propose a solution that can alleviate the problem of managing a digital library collection including video games with additional content. While our discussion and proposed solution focus on video games, they also have broader implications for cultural heritage institutions that manage other types of digital and multimedia objects with additional content as well as serial publications.
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电子游戏中的“附加内容”问题
电子游戏的附加内容,如mods(修改)或DLC(可下载内容)在当前的电子游戏市场中越来越普遍。对于拥有电子游戏收藏的文化遗产机构来说,这些内容在获取、描述、访问/使用和保存等多个方面引入了各种哲学和实践挑战。在本文中,我们讨论了这些挑战,并提出了一个解决方案,可以减轻管理数字图书馆收藏的问题,包括带有附加内容的视频游戏。虽然我们的讨论和提出的解决方案主要集中在电子游戏上,但它们也对管理其他类型的数字和多媒体对象以及系列出版物的文化遗产机构有更广泛的影响。
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