Gamification of persuasive systems for sustainability

Tobias Nyström
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引用次数: 6

Abstract

This work in progress presents some initial findings concerning the use of gamification and persuasive technology in the domain of reaching a set sustainability goal by using persuasive systems. Both gamification and persuasive technology have become more pervasive elements in the research community in the domain of human-computer interaction (HCI) and information systems. This paper argues for research addressing the designing of these systems since we currently have a vague understanding of the important underlying mechanism. Sustain-ability is genuinely complex and the designer of a persuasive system with a set sustainability goal must consider numerous parameters when designing the artefact.
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可持续性说服系统的游戏化
这项正在进行的工作提出了一些关于使用游戏化和说服技术在使用说服系统达到既定可持续性目标领域的初步发现。游戏化和说服技术在人机交互(HCI)和信息系统领域的研究社区中已经成为越来越普遍的元素。本文主张研究解决这些系统的设计,因为我们目前对重要的潜在机制有一个模糊的理解。可持续性确实是复杂的,一个具有可持续性目标的说服系统的设计者在设计人工制品时必须考虑许多参数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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