Learning Software Project Management by Simulation – Experience and Recommendations from 20 Years of Teaching

A. Bollin
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Abstract

Learning software project management skills can be supported in various of ways. In particular, using business games or simulators represents added value in the classroom but also has some drawbacks and should be supported by an adequate didactic concept. This paper summarizes extensive data collected over nearly two decades from the AMEISE simulation environment used in European universities. It focuses on the output of simulation runs and aims to achieve three objectives: first, reporting on the setting, secondly, sharing lessons learned; and, finally, providing 34 recommendations for educational and training contexts. The paper starts by describing the simulation environment and its use in the lectures over the past 20 years; then, it presents an analysis of qualitative data collected, showing that, according to students, the simulation is one of the best parts of a course. Following the structure of a typical didactic handout, challenges in preparation and implementation, as well as external factors influencing the quality of teaching, are then highlighted, and approaches to solutions or improvements are systematically derived. Most of the recommendations in this paper also apply to courses without simulators, which can improve software engineering education in the long term.
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通过模拟学习软件项目管理——20年教学的经验与建议
学习软件项目管理技能可以通过多种方式得到支持。特别是,使用商业游戏或模拟器在课堂上代表了附加价值,但也有一些缺点,应该得到适当的教学概念的支持。本文总结了近二十年来从欧洲大学使用的AMEISE模拟环境中收集的大量数据。它侧重于模拟运行的输出,旨在实现三个目标:第一,报告设置,第二,分享经验教训;最后,为教育和培训环境提供了34条建议。本文首先描述了模拟环境及其在过去20年的讲座中的应用;然后,对收集到的定性数据进行分析,表明根据学生的意见,模拟是课程中最好的部分之一。按照典型的教学讲义的结构,然后强调准备和实施中的挑战,以及影响教学质量的外部因素,并系统地得出解决或改进的方法。本文中的大多数建议也适用于没有模拟器的课程,这可以从长远的角度改善软件工程教育。
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