The Effects of the Gamified Flipped Classroom Method on Petroleum Engineering Students' Pre-class Online Behavioural Engagement and Achievement

Gülsüm Asiksoy, S. Canbolat
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引用次数: 6

Abstract

The flipped learning is a widely-used teaching method that increases the interaction between the instructor and the students by changing the in-class instructional time and the out-of-class practices. In this method, if students come to the class without studying the pre-course materials, this might lead to failures in its application. Besides, the gamified flipped learning environment was obtained by integrating the gamification elements in the pre-class phase of the flipped learning. The effects of teaching in this environment on students’ online behaviors and achievements were investigated. The participants were fourth-year undergraduate petroleum and natural gas engineering students enrolled in a natural gas engineering course. A true-experimental design was used in the study. Data were collected from a natural gas concept test, weekly quizzes, and data logs from Moodle. The research results indicated that teaching in the gamified flipped learning method showed a significant increase in the students’ participation in the pre-class activities of the flipped learning compared to the control group. Moreover, there was a significant increase in the achievement levels of the experimental group as compared to the control group. Based on these findings, the use of gamification elements in the pre-class phase of the flipped learning method can have a positive effect on the pre-course online behavior engagements of students. Furthermore, it was determined that it has a positive effect on the achievements of students who completed the method.
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游戏化翻转课堂教学方法对石油工程专业学生课前在线行为参与与成绩的影响
翻转学习是一种被广泛应用的教学方法,它通过改变课堂教学时间和课外实践来增加教师与学生之间的互动。在这种方法中,如果学生没有学习课前材料就来上课,这可能会导致应用失败。通过整合翻转学习课前阶段的游戏化要素,获得了游戏化的翻转学习环境。调查了这种环境下的教学对学生网络行为和成绩的影响。参与者是参加天然气工程课程的四年级石油和天然气工程本科生。本研究采用了真正的实验设计。数据收集自天然气概念测试、每周测验和Moodle的数据日志。研究结果表明,与对照组相比,游戏化翻转学习方法教学显著提高了学生对翻转学习课前活动的参与度。此外,与对照组相比,实验组的成就水平有显著提高。基于这些发现,在翻转学习方法的课前阶段使用游戏化元素可以对学生的课前在线行为参与产生积极影响。此外,确定它对完成该方法的学生的成绩有积极影响。
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