Computer-generated pen-and-ink illustration

G. Winkenbach, D. Salesin
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引用次数: 577

Abstract

This paper describes the principles of traditional pen-and-ink illustration, and shows how a great number of them can be implemented as part of an automated rendering system. It introduces “stroke textures,” which can be used for achieving both texture and tone with line drawing. Stroke textures also allow resolution-dependent rendering, in which the choice of strokes used in an illustration is appropriately tied to the resolution of the target medium. We demonstrate these techniques using complex architectural models, including Frank Lloyd Wright's “Robie House.”
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电脑生成的笔墨插图
本文描述了传统笔墨插图的原理,并展示了如何将它们作为自动渲染系统的一部分来实现。它引入了“笔触纹理”,可用于实现线条绘制的纹理和色调。笔画纹理还允许分辨率相关的渲染,在这种渲染中,插图中使用的笔画的选择与目标介质的分辨率适当地联系在一起。我们使用复杂的建筑模型来演示这些技术,包括Frank Lloyd Wright的“Robie House”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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