Versatile Input View Selection for Efficient Immersive Video Transmission

Dominika Klóska, A. Dziembowski, Jarosław Samelak
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Abstract

In this paper we deal with the problem of the optimal selection of input views, which are transmitted within an immersive video bitstream. Due to limited bitrate and pixel rate, only a subset of input views available on the encoder side can be fully transmitted to the decoder. Remaining views are – in the simplest approach – omitted or – in the newest immersive video encoding standard (MPEG immersive video, MIV) – pruned in order to remove less important information. Selecting proper views for transmission is crucial in terms of the quality of immersive video system user’s experience. In the paper we have analyzed which input views have to be selected for providing the best possible quality of virtual views, independently on the viewport requested by the viewer. Moreover, we have proposed an algorithm, which takes into account a non-uniform probability of user’s viewing direction, allowing for the increase of the subjective quality of virtual navigation for omnidirectional content.
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高效沉浸式视频传输的多功能输入视图选择
本文研究了在沉浸式视频比特流中传输的输入视图的最优选择问题。由于比特率和像素率的限制,只有编码器端可用的输入视图子集可以完全传输到解码器。剩下的视图——用最简单的方法——被省略,或者——用最新的沉浸式视频编码标准(MPEG沉浸式视频,MIV)——被修剪,以去除不太重要的信息。选择合适的视角传输对于沉浸式视频系统的用户体验质量至关重要。在本文中,我们分析了必须选择哪些输入视图来提供最佳的虚拟视图质量,独立于观看者所要求的视口。此外,我们提出了一种算法,该算法考虑了用户观看方向的非均匀概率,从而提高了全向内容虚拟导航的主观质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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