{"title":"Cooperative Scheduling of Bag-of-Tasks Workflows on Hybrid Clouds","authors":"Rubing Duan, R. Prodan","doi":"10.1109/CloudCom.2014.58","DOIUrl":null,"url":null,"abstract":"We address the problem of scheduling a class of large-scale applications inspired from real-world on hybrid Clouds, characterized by a large number of homogeneous and concurrent tasks that are the main sources of bottlenecks but open great potential for optimization. We formulate the scheduling problem as a new sequential cooperative game and propose a communication- and storage-aware multi-objective algorithm that optimizes two user objectives (execution time and economic cost) while fulfilling two constraints (network bandwidth and storage requirements). We present comprehensive experiments using both simulation and real-world applications that demonstrate the efficiency and effectiveness of our approach in terms of algorithm complexity, make span, cost, system-level efficiency, fairness, and other aspects compared with other related algorithms.","PeriodicalId":249306,"journal":{"name":"2014 IEEE 6th International Conference on Cloud Computing Technology and Science","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 IEEE 6th International Conference on Cloud Computing Technology and Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CloudCom.2014.58","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
We address the problem of scheduling a class of large-scale applications inspired from real-world on hybrid Clouds, characterized by a large number of homogeneous and concurrent tasks that are the main sources of bottlenecks but open great potential for optimization. We formulate the scheduling problem as a new sequential cooperative game and propose a communication- and storage-aware multi-objective algorithm that optimizes two user objectives (execution time and economic cost) while fulfilling two constraints (network bandwidth and storage requirements). We present comprehensive experiments using both simulation and real-world applications that demonstrate the efficiency and effectiveness of our approach in terms of algorithm complexity, make span, cost, system-level efficiency, fairness, and other aspects compared with other related algorithms.